Archive -- Locked => Tutorials => Topic started by: adele on August 25, 2008, 10:10:58 PM
Title: How to make things shiney!!!1
Post by: adele on August 25, 2008, 10:10:58 PM
Sometimes you'll see cc boasting super-powers like "envCube shine". Wanna have some for yours, too? Here is how one does it:
1. Find your Material Definition resource (aka TXMT) within the package file you're working with, and select it.
2. In the Plugin View, under the Properties tab, you'll see a list of properties, like so: (http://i27.photobucket.com/albums/c188/ktmb/work/adele_envcubetutorial0.jpg)
3. Now, change the following properties:
reflectivity
1
stdMatEnvCubeMode
reflection
stdMatEnvCubeCoef
0.3,0.3,0.3 (or any decimal value below 1)
4. Below the Name and Value inputs, there is a link: add. Click on it, and a blank property will be added to your list.
5. Scroll to the bottom of the list, and select this newly created property. It will appear just as a single colon (:).
6. With this blank property selected, enter stdMatEnvCubeTextureName into the Name: input box.
7. For the Value: input, choose one of the following: reflectionbronze-envcube reflectionbronzenonlit-envcube